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Text File  |  1996-04-19  |  390 b   |  12 lines

  1. on mouseDown
  2.   global gHFcurrSide, gHFcurrSidePage, gHFcurrSideSize
  3.   if hPressButton() then
  4.     set gHFcurrSidePage to gHFcurrSidePage + 1
  5.     if GetAssetNo(gHFcurrSide & gHFcurrSidePage & gHFcurrSideSize) < 1 then
  6.       set gHFcurrSidePage to 1
  7.     end if
  8.     set the castNum of sprite 43 to cast GetAssetNo(gHFcurrSide & gHFcurrSidePage & gHFcurrSideSize)
  9.   end if
  10.   dontPassEvent()
  11. end
  12.